AI Insights · Timothy · January 2022
Top 5 Educational Games in Australia Q4 2021 Performance
Discover the performance trends of the top 5 educational games on a unified platform in Australia during Q4 2021, based on Sensor Tower data.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 educational games in Australia. Here's a closer look at their weekly downloads, revenue, and active users.
Toca Boca World experienced a fluctuating trend in weekly revenue, starting at approximately $139K in late September and concluding the year with $130K in the final week of December. Weekly downloads for this app showed a peak of 16.6K in the week of December 20, while weekly active users increased from 134K to 150K over the quarter.
World of Peppa Pig: Kids Games saw a steady weekly revenue, with minor fluctuations, peaking at around $6K in mid-October. Downloads were highest in the last week of December at 4K, and active users displayed a slight increase, rising from 9.9K to 10K by the end of December.
Sago Mini World: Kids Games had a consistent weekly revenue, hovering around $4K to $5K throughout the quarter. Weekly downloads peaked at 2K in mid-October, and active users showed a steady trend, maintaining around 14K to 15K users.
LEGO® DUPLO® WORLD had a noticeable peak in weekly revenue at $11.6K in late September, ending the quarter at $3.5K. Downloads were highest in mid-October at 3.4K, and weekly active users remained relatively stable, fluctuating around 5.9K to 6.7K.
Animal Jam displayed a varied revenue pattern, starting at $5.5K and peaking at $7.1K in early October. Downloads remained steady around the 1K mark, while active users saw a slight decline from 7.6K to 6.9K over the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower.